Dominion Guilds

dominion guildsOverview of Dominion Guilds

Dominion Guilds has been released as the final planned expansion in the hugely popular Dominion series.  It is the ninth overall release, and it is a relatively small expansion. It requires either the original base game or the Intrigue expansion to play a full game.  So, a new acolyte to the game should either purchase one of the first two games, the Big Box, or get the later-released base cards only set (see below) to use in conjunction with it.

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands.  This expansion is no exception. First off, Guilds introduces an expansion to the concept of coin tokens.  The coin tokens were introduced in the Seaside and Prosperity expansions, but Guilds greatly expands on the specific instances of use in those games and makes them available for any desired use after you obtain them.  They are functional money that can be tapped at need.  Secondly, the concept of overpay is developed.  There are cards in this expansion that you can get more out of by overpaying for them.  Obviously, these two new game mechanics are synergistic.  You get extra coin tokens that you can cash in to overpay.  A third, minor them is the “name a card” aspect of certain cards.  The fourth and fifth themes are fairly unimportant to actual game play: bald people on the cards and wordy cards.

Dominion Guilds is supposed to be the last expansion in the game.  In fact, creator Donald X. Vaccarino has stated that there are some good reasons to stop at 9 total expansions.  But, he’s also stated, “…It’s likely that at some point the publishers will want another expansion and, well, I like to be friendly. So I can’t guarantee that Guilds is the end of the line, but you can at least think of it as a dividing point between regular expansions and occasional expansions.”

As always, the the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Guilds can be a starting point as well once it is released. See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

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Dominion Dark Ages

dominion dark agesOverview of Dominion Dark Ages

Dominion Dark Ages was released in August of 2012 at one of the Meccas for gamers, Gen Con. It is the eighth overall release in the line of Dominion games and is by far the biggest release.  It is a very large expansion but, like most of the expansions before it, it requires either the original base game or the Intrigue expansion to play a full game. So, it is required that one either purchase one of the first two games, the Big Box, or get the later-released base cards only set (see below) to use in conjunction with it.

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands.  This expansion is no exception.  Dominion Dark Ages’ central theme is the trash and upgrading.  There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.  Plus, new bad cards are introduced into the game, and the quantity of new Kingdom cards dramatically expands the overall Dominion world. As always, the the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Dark Ages can be a starting point as well. See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

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Dominion Hinterlands

dominion hinterlandsOverview of Dominion Hinterlands

Dominion Hinterlands was published in October of 2011. It is the seventh overall release in the line of Dominion games. It is a large expansion but, like most of the expansions before it, it requires either the original base game or the Intrigue expansion to play a full game. So, it is required that one either purchase one of the first two games, the Big Box, or get the later-released base cards only set (see below) to use in conjunction with it.  October of 2011 also marked the release of the last single-card promotional card expansion sets.  You can see here for the full list of Dominion promotional cards.

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands. Dominion Hinterlands central theme is cards that do something immediately when they are bought or gained. This adds speed to games and again expands the overall Dominion world. As always, the the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Hinterlands can be a starting point as well. See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

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Dominion Cornucopia

dominion cornucopiaOverview of Dominion Cornucopia

Dominion Cornucopia was published in June of 2011. It is the sixth overall release in the line of Dominion games. It is a small expansion like Alchemy before it.  But, like the rest of the expansion-only games, it requires either the original base game or the Intrigue expansion to play a full game.  So, it is required that one either purchase one of the first two games, the Big Box, or get the later-released base cards only set (see below) to use in conjunction with it.

Prior to the release of Cornucopia, the Envoy, Black Market, and Stash promotional cards were released, the single-card release of Walled Village was released in June 2011 as well, and one more followed in October 2011 after its release (see here for the full list of Dominion promotional cards).

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands. Dominion Cornucopia adds numerous dynamics and new dimensions to the game, and focuses on building variety into one’s deck.  There are cards that reward variety in one’s deck, hand, and in play; and there are cards that help attain that variety.  As always, the the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Cornucopia can be a starting point as well. See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

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Dominion Prosperity

dominion prosperityOverview of Dominion Prosperity

Dominion Prosperity was published in October of 2010. It is the fifth overall release in the line of Dominion games.  It is a large expansion but, like the Alchemy and Seaside expansions before it, it requires either the original base game or the Intrigue expansion to play a full game.  It is also one of the three component games in the Big Box release. So, it is required that one either purchase one of the first two games, the Big Box or get the later-released base cards only set (see below) to use in conjunction with it.

Prior to the release of Prosperity, the Envoy, Black Market, and Stash promotional cards were released, and two more followed in 2011 after its release (see here for the full list of Dominion promotional cards).

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands. Dominion Prosperity adds numerous dynamics and new dimensions to the game, and it is a favorite among experienced players due to the game-extending and high-powered expensive Colony and Platinum cards.  These allow for more complicated strategies to bud and overpower opponents who may opt for a speedy starting strategy that bogs down at the end.  Victory point tokens and expensive cards introduced with this expansion also add significantly to the overall Dominion world.  As always, the the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Prosperity can be a starting point as well. See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

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Dominion Alchemy

dominion alchemyOverview of Dominion Alchemy

Dominion Alchemy was published in May of 2010.  It is the 4th release in the line of Dominion games, the second release to require either the original base game or the Intrigue expansion to play a full game, and is the first small expansion to be released.  So, it is required that one either purchase one of the first two games or get the later-released base cards only set (see below) to use in conjunction with it.

Prior to the release of Alchemy, the Envoy, Black Market, and Stash promotional cards were released, and a fourth and fifth promotional cards (Walled Village and Governor, respectively) were published in 2011 after its release (see here for the full list of Dominion promotional cards).

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands. Dominion Alchemy’s significant contribution is the introduction of a new card cost into the game (the Potion).  Also, this expansion focuses on and emphasizes the creation of decks with large numbers of action cards.  As always, the the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Alchemy can be a starting point as well.  See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

 

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Dominion Seaside

dominion seasideOverview of Dominion Seaside

Dominion Seaside was published in October of 2009 and is the third overall game release in the Dominion series (following the original game and Intrigue).  It is the second expansion to the first base game, but it is the first release that does not carry a full complement of base cards.  Both of the previous releases have all the common cards necessary to play a full game, but Dominion Seaside does not.  Thus, it is required that one either purchase one of the first two games or get the later-released base cards only set (see below) to use in conjunction with it.

Prior to the release of Seaside, the Envoy and Black Market promotional cards were released, and a third promotional card, Stash, was released in February 2010 after its release (see here for the full list of Dominion promotional cards).

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands.  Dominion Seaside’s primary new theme is the focus on cards that have a duration, affecting both the present turn and the next turn.  The the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Seaside can be a starting point as well. See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

 

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Dominion Intrigue

dominion intrigueOverview of Dominion Intrigue

Dominion Intrigue followed the original base game as the second full expansion game to be released.  It followed the wildly successful first game after nine months of extensive play-testing by the creator, Donald X. Vaccarino.  It was released in July of 2009 and built upon the basic game play introduced the year prior.  Of note, two mini-expansions (consisting of a single card) had been released prior to Intrigue’s release but after the original debuted.  The Envoy promotional card was released in November of 2008, and the Black Market promotional card was released in March of 2009 (see here for the full list of Dominion promotional cards).

After Dominion Intrigue was released, the game continued to draw attention as a flexible, fun, challenging, and excellently designed game.  In October of 2009, Dominion won the Deutscher Spiele Preis award.  Also added to the impressive collection of awards in 2009 were the Mensa Select award and two Golden Geek awards (the Golden Geek Game of the Year and Golden Geek Card Game of the Year).

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands.  The the original Dominion game is probably the best one to get if you aren’t already very familiar with the game, but Intrigue can be a starting point as well.  See the Buy Dominion page for more on what themes and play concepts are introduced by each expansion set.

 

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Dominion Base Game

Overview of the Original Dominion Game

dominion base gameThe Dominion base game was the first release that started the entire craze and paved the way for the deck-building card game as a viable, mainstream game platform.  It was initially released in October of 2008 at the annual 4-day game trade fair Spiel (Internationale Spieltage) in Essen, Germany, and vaulted into prominence nearly instantly among gamers.  In 2009, Dominion began winning numerous awards and gaining even more prominence.  It was the recipient of such prestigious awards as Spiel des Jahres and Deutscher Spiele Preis awards, and it was one of five winning games in American Mensa’s 2009 MindGame competition.  Since then it has accrued many more awards.

One of the key components to its widespread appeal is the simplicity of the basic rules.  Virtually anyone can get the hang of the game in a short period of time.  But, the strategic interactions make it a game that is mentally challenging as well.  Even the most brilliant minds are challenged and pushed if mastery is to be attained.  In this sense, the game is similar to chess.  Anyone can play, but skill is learned and honed through practice and mental development.  This site is dedicated to that developmental process!  But, if you are new, be sure to check out the Dominion Card Game Basics first.

The entire series of Dominion games has been designed so that the game has core concepts around which it revolves and expands.  The core concepts are all present in the base game, and they are also represented in their simplest forms.  This makes the original Dominion game the best one to get when you are ready own the game.  See the Buy Dominion page for more on what those core concepts are.

 

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Dominion Guilds Cards List

dominion guildsDominion Guilds is the ninth release in the Dominion game series, and it is also the final planned expansion release from Rio Grande Games and designer Donald X. Vaccarino (of course, with the immense popularity of the Dominion series, don’t be surprised to see another few releases at some point in the distant future). Dominion Guilds is an expansion-only set like Seaside, Alchemy, Prosperity, Cornucopia, Hinterlands, and Dark Ages before it. It is not a stand-alone version, so you’ll need to have either the original Dominion game or Dominion Intrigue to play a game with the Guilds box set. If you haven’t acquired one of the first two games, do so before getting the Guilds expansion! (or, you can buy the base-cards-only pack that lets you play any expansion as a stand-alone game)

The entire series of Dominion games has been designed so that each expansion game adds themes or additional game play concepts to the core principles introduced in the original game and around which it revolves and expands.  This expansion is no exception. First off, Guilds introduces an expansion to the concept of coin tokens.  The coin tokens were introduced in the Seaside and Prosperity expansions, but Guilds greatly expands on the specific instances of use in those games and makes them available for any desired use after you obtain them.  They are functional money that can be tapped at need.  Secondly, the concept of overpay is developed.  There are cards in this expansion that you can get more out of by overpaying for them.  Obviously, these two new game mechanics are synergistic.  You get extra coin tokens that you can cash in to overpay.  A third, minor them is the “name a card” aspect of certain cards.  The fourth and fifth themes are fairly unimportant to actual game play: bald people on the cards and wordy cards.

 

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