List of Dominion Cards that Cost 6 Coin or More

list of dominion cards that cost 6 coin or moreDominion is a very well-designed game. Each facet of the game contributes to the overall whole, from the artwork on the cards to the themes within each set all the way down to the cost of each card. Nothing is arbitrary or random, and every card undergoes extensive testing and trial play prior to being included into a released set or expansion.

This play-testing allows the value of cards to be accurately determined. Once the relative value of the card in question is ironed out, the Coin cost is ascribed to it.

Cards that cost more than 5 Coin are the power cards in the game.  The expensive cards are fewer in number than the cards that cost less than 6 Coin, but they are markedly more effective in bringing wins and closing out opponents in the endgame.  Since the game starts with two hands of five cards, it is impossible to open the game and buy a 6 coin card on either of the first two turns of the game.  In fact, many games are played that have only a single 6 Coin card on the board: Gold.  Because of their relative scarcity (compared to less expensive cards on any given board) and cost value, it is almost always advisable to buy a 6 Coin card if you have the means to do so.  The first person to buy a Gold, for example, often wins the game.

Of course, there are certain cards that do cost less than 6 Coin that should be purchased based on overall strategy or their significance.  Ignoring Mountebank can land you with a deck full of Coppers and Curses and a head full of regret over your Gold purchase.  So, in certain circumstances, purchasing a 5 Coin card (or maybe even a critical card costing less than 5) can be a wiser decision than buying more expensive cards.

Normally, however, after chalking up a fair number of losses to more experienced players, the value of cards within this cost tier becomes painfully evident.  They cost what they do for a reason.  And the reason is that they are usually more effective than cheaper cards!  This becomes even more abundantly obvious when adding the cards contained within the Prosperity expansion that cost up to 11 Coin.

This is a list of Dominion cards that cost 6 Coin or more. Cards costing more than 5 Coin are often the upper echelon of strategy that rest on a firm foundation of lesser-cost cards.  The better strategist usually finds a way to get to buy expensive cards first, more often, and uses them more efficiently.  They are the hammers for the proverbial nail in the coffin that seals victory.  As always, have a plan for getting those pivotal cards before making your first move.

The Dominion cards that cost 6 Coin or more are listed below in table form. The table is sortable by clicking the header of each column, should you wish to sort it further.

CardCostCard TypeFunction / RulesExpansionCard Image
Adventurer6 CoinActionReveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.DominionClick here for card image
Alter6 CoinActionTrash a card from your hand, gain a card costing up to 5 Coin.Dark AgesClick here for card image
Bank7 CoinTreasureWorth ? Coins.
When you play this, it`s worth $1 per Treasure card you have in play (counting this).
ProsperityClick here for card image
Border Village6 CoinAction+1 Card
+2 Actions
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When you gain this, gain a card costing less than this.
HinterlandsClick here for card image
Colony11 CoinVictory+10 Victory Points.ProsperityClick here for card image
Expand7 CoinActionTrash a card from your hand. Gain a card costing up to $3 more than the trashed card.ProsperityClick here for card image
Fairgrounds6 CoinVictoryWorth 2 VP for every 5 differently named cards in your deck (rounded down)CornucopiaClick here for card image
Farmland6 CoinVictory2 VP
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When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
HinterlandsClick here for card image
Forge7 CoinActionTrash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.ProsperityClick here for card image
Gold6 CoinTreasure+3 Coins.Dominion & IntrigueClick here for card image
Goons6 CoinAction - Attack+1 Buy
+$2
Each other player discards down to 3 cards in hand.
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While this is in play, when you buy a card, +1 .
ProsperityClick here for card image
Grand Market6 CoinAction+1 Card
+1 Action
+1 Buy
+$2
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You can't buy this if you have any Copper in play.
ProsperityClick here for card image
Harem6 CoinTreasure - Victory2 Coins, 2 Victory Points.IntrigueClick here for card image
Hoard6 CoinTreasureWorth 2 Coins.
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While this is in play, when you buy a Victory card, gain a Gold.
ProsperityClick here for card image
Hunting Grounds6 CoinAction+4 Cards
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When you trash this, gain a Duchy or 3 Estates.
Dark AgesClick here for card image
King's Court7 CoinActionYou may choose an Action card in your hand. Play it three times.ProsperityClick here for card image
Nobles6 CoinAction - Victory2 Victory Points, Choose one: +3 Cards, or +2 Actions.IntrigueClick here for card image
Peddler8 Coin *Action+1 Card; +1 Action; +1 Coin
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During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
ProsperityClick here for card image
Platinum9 CoinTreasure5 Coins.ProsperityClick here for card image
Possession6 Coin + 1 PotionActionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
AlchemyClick here for card image
Province8 CoinVictory+6 Victory Points.Dominion & IntrigueClick here for card image

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List of Dominion Cards that Cost 6 Coin or More: Conclusion

The 6 Coin cards are truly powerful cards.  Whether using them for card-drawing power or sheer purchasing power, they add many dimensions to strategic and tactical considerations.  King’s Court chains often can, if utilized effectively, blow open a game and turn it into a rout.  Platinum is a hugely powerful card.  Just a few Colonies can overcome a huge lead built by an opponent that didn’t have the strategic patience and started buying Provinces too early.  Because of the excitement brought to the game by the more expensive cards, the Prosperity expansion is often one of the first expansions bought after people have become more experienced with the original base game.

Regardless of how you intend to employ the expensive cards to your advantage, they make mega-turns and feats of strategy possible.

Chaining together King’s Courts with Grand Market and Goons, for example, can result in hands that end the game by depleting 3 piles while racking up literally hundreds of Victory Points in one hand.  Banks can be worth well into the double-digits when they are played.  The possibilities are exponential!  But, while the cards costing more than 6 Coin are fun and fantastic when used appropriately, don’t forget about Gold!

Plan your course to victory from the beginning of the game.  Decide what you are going to do to overcome your opponent, and buy the cards that fit your strategy.  And, keep learning and refining your skill.  Keep playing and having fun! If you have a comment or a bit of knowledge to share, be sure to leave a comment below.

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