List of Dominion Cards that Cost 3 Coin

list of dominion cards that cost 3 coinDominion is a very well-designed game. Each facet of the game contributes to the overall whole, from the artwork on the cards to the themes within each set all the way down to the cost of each card. Nothing is arbitrary or random, and every card undergoes extensive testing and trial play prior to being included into a released set or expansion.

This play-testing allows the value of cards to be accurately determined. Once the relative value of the card in question is ironed out, the Coin cost is ascribed to it. Cards that cost 3 Coin are especially worthy of consideration at the beginning of every game.  As the probability of opening with 4/3 Coin in the first two hands is significantly greater than opening 5/2, most games will see multiple purchases of a 3 Coin card in the first two rounds before the first re-shuffle. The strategic ramifications are legion when it comes to the first purchases, so no 3 Coin card (or any other card, for that matter), should be purchased without understanding your plan for its effective tactical deployment.  Typically, buying a 3 Coin card will serve to jump-start your planned engine, increase purchasing power to facilitate obtaining the higher-powered cards in the 5 Coin tier, or, on occasion, doubling up on critical race-type cards (like buying a second Ambassador or Workshop so as to not lose the early Estate battle or a Gardens race).

The Kingdom Cards are often attractive, and the immediate use of 3 Coin cards can give an advantage.  However, the quintessential 3 Coin card by which all others are still measured is still plain ol’ Silver.  The question that must be asked prior to buying a 3 Coin card is, “Will this help me more than Silver will?”  The correct answer to that, of course, depends on the board and your strategy.  But, don’t forget to ask it to yourself before buying!

 

This is a list of Dominion cards that cost 3 Coin. Cards costing 3 Coin are usually the strategic foundation from which engines grow and games are won.  Be sure identify which cards are central to your strategy and are be critical before making your first purchase.  Have a plan for getting those pivotal cards before making your first move.  The cards from Dominion Alchemy are notable because, while they cost 3 Coin, they also include the alternative Potion cost (which costs 4 Coin to buy itself). The cards with Potion in their cost can and do typically benefit more than the others.

The Dominion cards that cost 3 Coin are listed below in table form. The table is sortable by clicking the header of each column, should you wish to sort it further.

CardCostCard TypeFunction / RulesExpansionCard Image
Alchemist3 Coin + 1 PotionAction+2 Cards
+1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
AlchemyClick here for card image
Ambassador3 CoinAction - AttackReveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.SeasideClick here for card image
Black Market3 CoinAction+2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply)
PromotionalClick here for card image
Chancellor3 CoinAction+2 Coins, You may immediately put your deck into your discard pile.DominionClick here for card image
Develop3 CoinActionTrash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.HinterlandsClick here for card image
Doctor3+ CoinActionName a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.
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When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
GuildsClick here for card image
Familiar3 Coin + 1 PotionAction - Attack+1 Card
+1 Action
Each other player gains a curse.
AlchemyClick here for card image
Fishing Village3 CoinAction - Duration+2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin.SeasideClick here for card image
Forager3 CoinAction+1 Action
+1 Buy
Trash a card from your hand. +1 Coin per differently named Treasure card in the trash.
Dark AgesClick here for card image
Fortune Teller3 CoinAction - Attack+2 Coin
Each other player reveals cards from the top of his deck until he reveals a Victory of Curse card. He puts it on top and discards the other revealed cards.
CornucopiaClick here for card image
Great Hall3 CoinAction - Victory1 Victory Point, +1 Card, +1 Action.IntrigueClick here for card image
Loan3 CoinTreasureWorth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
ProsperityClick here for card image
Lookout3 CoinAction+1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.SeasideClick here for card image
Market Square3 CoinAction - Reaction+1 Card
+1 Action
+1 Buy
When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Dark AgesClick here for card image
Masquerade3 CoinAction+2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.IntrigueClick here for card image
Masterpiece3+ CoinTreasure+1 Coin
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When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
GuildsClick here for card image
Menagerie3 CoinAction+1 Action
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.
CornucopiaClick here for card image
Oasis3 CoinAction+1 Card
+1 Action
+$1
Discard a card.
HinterlandsClick here for card image
Oracle3 CoinAction - AttackEach player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
HinterlandsClick here for card image
Philosopher's Stone3 Coin + 1 PotionTreasureWhen you play this, count your deck and discard pile.
Worth 1 Coin per 5 cards total between them (rounded down).
AlchemyClick here for card image
Sage3 CoinAction+1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coin or more. Put that card into your hand and discard the rest.
Dark AgesClick here for card image
Scheme3 CoinAction+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
HinterlandsClick here for card image
Shanty Town3 CoinAction+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.IntrigueClick here for card image
Silver3 CoinTreasure+2 Coins.Dominion & IntrigueClick here for card image
Smugglers3 CoinActionGain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.SeasideClick here for card image
Steward3 CoinActionChoose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.IntrigueClick here for card image
Storeroom3 CoinAction+1 Buy
Discard any number of cards. +1 Card per card discarded.
Discard any number of cards. +1 Coin per card discarded the second time.
Dark AgesClick here for card image
Swindler3 CoinAction - Attack+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.IntrigueClick here for card image
Trade Route3 CoinAction+1 Buy
+$1 per token on the Trade Route mat.
Trash a card from your hand.
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Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
ProsperityClick here for card image
Tunnel3 CoinVictory - ReactionWorth 2 VP
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When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
HinterlandsClick here for card image
Urchin3 CoinAction - Attack+1 Card
+1 Action
Each other player discards down to 4 cards in hand.
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When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Dark AgesClick here for card image
Village3 CoinAction+1 Card, +2 Actions.DominionClick here for card image
Warehouse3 CoinAction+3 Card, +1 Action, Discard 3 cards.SeasideClick here for card image
Watchtower3 CoinAction - ReactionDraw until you have 6 cards in hand.
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When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
ProsperityClick here for card image
Wishing Well3 CoinAction+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.IntrigueClick here for card image
Woodcutter3 CoinAction+1 Buy, +2 Coins.DominionClick here for card image
Workshop3 CoinActionGain a card costing up to 4 Coins.DominionClick here for card image

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List of Dominion Cards that Cost 3 Coin: Conclusion

The 3 Coin cards often win games by setting the strategy at the beginning.  Failing to pay attention to cards such as Familiar can spell certain defeat.  Buying too many terminal actions at 3 Coin can do the same.  Swindler can be brutal as well if Coppers turn into Curses.  But, there are wildly fun cards to be had for 3 Coin as well.  Everyone loves Fishing Village for engine generation and the original Village/Smithy engine is the first that many new players discover.

While 3 Coin cards are usually part of the foundation of a successful plan, don’t be reticent to trash or upgrade them as your strategy comes to life.  Particularly in longer Colony games, trashing the once-valuable 3 Coin cards is vital to take the win.  And, they can sometimes be critical late game purchases in specific cases or to end the game by three-piling.  Buy them when they fit your strategy!

So, keep playing and having fun! If you have a comment or a bit of knowledge to share, be sure to leave a comment below.

1 comment to List of Dominion Cards that Cost 3 Coin

  • John Bodimer

    The best 3 Coin card is (arguably) Steward. Others may argue the Fishing Village is better (and it is an awesome card) but the Steward offers far more flexibility than a Fishing Village. If there are no Chapels but there are Stewards AND MONEY ACTIONS, buy the Steward within the first two hands.

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