Dominion Cards

dominion cardsWelcome to Dominion Game .info!  This site is designed to be your one-stop portal for everything related the popular deck-building card game Dominion and all its subsequent expansions.  This page is a list of all Dominion cards from all the expansions, and it eventually will have links to specific strategy suggestions for each and every card.  Before moving on, however, a few basics are in order.

If you are new to the game, be sure to check out this basic primer first: How to Play Dominion.  Once you are familiar with the fundamentals of game play, figure out which games or expansions you should get first here: Buy Dominion.

List of All Dominion Cards

This list of all the Dominion cards is in table format with the cards listed in alphabetical order.  To see a breakdown of the cards per expansion, click the “expansions” link above or the name of the expansion in the table below.  The table is sortable by column; just click the heading over each one to sort either ascending or descending.

As specific articles and summaries are written for each card, the name of the card in the first column will be linked to the card-specific page.  Be sure to review them all to learn how to use all the dominion cards and implement strategy and tactics for each one.  New posts will appear below this one as they are completed.

Click the Continue reading Dominion Cards link just below this line to see the full table…

 

CardCostCard TypeFunction / RulesExpansion Card Image
Abandoned Mine0 Coin *Action - Ruins+1 CoinDark AgesClick here for card image
Adventurer6 CoinActionReveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.DominionClick here for card image
Advisor4 CoinAction+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
GuildsClick here for card image
Alchemist3 Coin + 1 PotionAction+2 Cards
+1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
AlchemyClick here for card image
Altar6 CoinActionTrash a card from your hand, gain a card costing up to 5 Coin.Dark AgesClick here for card image
Ambassador3 CoinAction - AttackReveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.SeasideClick here for card image
Apothecary2 Coin + 1 PotionAction+1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
AlchemyClick here for card image
Apprentice5 CoinAction+1 Action
Trash a card from your hand.
+1 Card per Coin it costs.
+2 Cards if it has Potion in its cost.
AlchemyClick here for card image
Armory4 CoinActionGain a card costing up to 4 Coin, putting it on top of your deck.Dark AgesClick here for card image
Bag of Gold0 Coin *Action - Prize+1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)
CornucopiaClick here for card image
Baker5 CoinAction+1 Card
+1 Action
Take a Coin token.
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Setup: Each player takes a Coin token.
GuildsClick here for card image
Band of Misfits5 CoinActionPlay this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.Dark AgesClick here for card image
Bandit Camp5 CoinAction+1 Card
+2 Actions
Gain a Spoils from the Spoils pile.
Dark AgesClick here for card image
Bank7 CoinTreasureWorth ? Coins.
When you play this, it`s worth $1 per Treasure card you have in play (counting this).
ProsperityClick here for card image
Baron4 CoinAction+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.IntrigueClick here for card image
Bazaar5 CoinAction+1 Card, +2 Actions, +1 Coin.SeasideClick here for card image
Beggar2 CoinAction - ReactionGain 3 Coppers, putting them into your hand.
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When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Dark AgesClick here for card image
Bishop4 CoinAction+$1
+1
Trash a card from your hand. + equal to half its cost in coins, rounded down.
Each other player may trash a card from his hand.
ProsperityClick here for card image
Black Market3 CoinAction+2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
PromotionalClick here for card image
Border Village6 CoinAction+1 Card
+2 Actions
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When you gain this, gain a card costing less than this.
HinterlandsClick here for card image
Bridge4 CoinAction+1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins.IntrigueClick here for card image
Bureaucrat4 CoinAction - AttackGain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).DominionClick here for card image
Butcher5 CoinActionTake 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.GuildsClick here for card image
Cache5 CoinTreasureWorth 3 Coins
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When you gain this, gain two Coppers.
HinterlandsClick here for card image
Candlestick Maker2 CoinAction+1 Action
+1 Buy
Take a Coin token.
GuildsClick here for card image
Caravan4 CoinAction - Duration+1 Card, +1 Action. At the start of your next turn, +1 Card.SeasideClick here for card image
Cartographer5 CoinAction+1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
HinterlandsClick here for card image
Catacombs5 CoinActionLook at the top 3 cards of your deck.
Choose one: Put them into your hand, or discard them and +3 Cards.
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When you trash this, gain a cheaper card.
Dark AgesClick here for card image
Cellar2 CoinAction+1 Action, Discard any number of cards. +1 Card per card discarded.DominionClick here for card image
Chancellor3 CoinAction+2 Coins, You may immediately put your deck into your discard pile.DominionClick here for card image
Chapel2 CoinActionTrash up to 4 cards from your hand.DominionClick here for card image
City5 CoinAction+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
ProsperityClick here for card image
Colony11 CoinVictory+10 Victory Points.ProsperityClick here for card image
Conspirator4 CoinAction+2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.IntrigueClick here for card image
Contraband5 CoinTreasureWorth 3 Coins.
+1 Buy
When you play this, the player to your left names a card. You can't buy that card this turn.
ProsperityClick here for card image
Copper0 CoinTreasure+1 Coins.Dominion & IntrigueClick here for card image
Coppersmith4 CoinActionCopper produces an extra 1 Coin this turn.IntrigueClick here for card image
Council Room5 CoinAction+4 Cards, +1 Buy, Each other player draws a card.DominionClick here for card image
Count5 CoinActionChoose one: Discard 2 Cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 Coin; or trash your hand; or gain a Duchy.
Dark AgesClick here for card image
Counterfeit5 CoinTreasure+1 Buy
+1 Coin
When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure.
Dark AgesClick here for card image
Counting House5 CoinActionLook through your discard pile, reveal any number of Copper cards from it, and put them into your hand.ProsperityClick here for card image
Courtyard2 CoinAction+3 Cards, Put a card from your hand on top of your deck.IntrigueClick here for card image
Crossroads2 CoinActionReveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
HinterlandsClick here for card image
Cultist5 CoinAction - Attack+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand.
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When you trash this, +3 Cards.
Dark AgesClick here for card image
Curse0 CoinCurse-1 Victory Points.Dominion & IntrigueClick here for card image
Cutpurse4 CoinAction - Attack+2 Coins, Each other player discards a Copper card (or reveals a hand with no Copper).SeasideClick here for card image
Dame Anna5 CoinAction - Attack - KnightYou may trash up to 2 cards from your hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Dame Josephine5 CoinAction - Attack - Knight - VictoryEach other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
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2 VP
Dark AgesClick here for card image
Dame Molly5 CoinAction - Attack - Knight+2 Actions
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Dame Natalie5 CoinAction - Attack - KnightYou may gain a card costing up to 3 Coin.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Dame Sylvia5 CoinAction - Attack - Knight+2 Coin
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Death Cart4 CoinAction - Looter+5 Coin
You may trash an Action card from your hand. If you don't, trash this.
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When you gain this, gain two Ruins.
Dark AgesClick here for card image
Develop3 CoinActionTrash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.HinterlandsClick here for card image
Diadem0 Coin *Treasure - PrizeWorth $2.
When you play this, +$1 per unused Action you have (Action, not Action card).
(This is not in the Supply.)
CornucopiaClick here for card image
Doctor3+ CoinActionName a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.
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When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
GuildsClick here for card image
Duchess2 CoinAction+2 Coins
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
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In games using this, when you gain a Duchy, you may gain a Duchess.
HinterlandsClick here for card image
Duchy5 CoinVictory+3 Victory Points.Dominion & IntrigueClick here for card image
Duke5 CoinVictoryWorth 1 Victory Point per Duchy you have.IntrigueClick here for card image
Embargo2 CoinAction+2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.SeasideClick here for card image
Embassy5 CoinAction+5 Cards
Discard 3 cards.
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When you gain this, each other player gains a Silver.
HinterlandsClick here for card image
Envoy4 CoinActionReveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.PromotionalClick here for card image
Estate2 CoinVictory+1 Victory Points.Dominion & IntrigueClick here for card image
Expand7 CoinActionTrash a card from your hand. Gain a card costing up to $3 more than the trashed card.ProsperityClick here for card image
Explorer5 CoinActionYou may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.SeasideClick here for card image
Fairgrounds6 CoinVictoryWorth 2 VP for every 5 differently named cards in your deck (rounded down)CornucopiaClick here for card image
Familiar3 Coin + 1 PotionAction - Attack+1 Card
+1 Action
Each other player gains a curse.
AlchemyClick here for card image
Farming Village4 CoinAction+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
CornucopiaClick here for card image
Farmland6 CoinVictory2 VP
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When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
HinterlandsClick here for card image
Feast4 CoinActionTrash this card. Gain a card costing up to 5 Coins.DominionClick here for card image
Feodum4 CoinVictoryWorth 1 Victory Point for every 3 Silvers in your deck (rounded down).
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When you trash this, gain 3 Silvers.
Dark AgesClick here for card image
Festival5 CoinAction+2 Actions, +1 Buy, +2 Coins.DominionClick here for card image
Fishing Village3 CoinAction - Duration+2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin.SeasideClick here for card image
Followers0 Coin *Action - Attack - Prize+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
(This is not in the Supply.)
CornucopiaClick here for card image
Fool’'s Gold2 CoinTreasure - ReactionIf this is the first time you played a Fool's Gold this turn, this is worth 1 coin, otherwise it's worth 4 coins.
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When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
HinterlandsClick here for card image
Forager3 CoinAction+1 Action
+1 Buy
Trash a card from your hand. +1 Coin per differently named Treasure card in the trash.
Dark AgesClick here for card image
Forge7 CoinActionTrash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.ProsperityClick here for card image
Fortress4 CoinAction+1 Card
+2 Actions
When you trash this, put it into your hand.
Dark AgesClick here for card image
Fortune Teller3 CoinAction - Attack+2 Coin
Each other player reveals cards from the top of his deck until he reveals a Victory of Curse card. He puts it on top and discards the other revealed cards.
CornucopiaClick here for card image
Gardens4 CoinVictoryWorth 1 Victory for every 10 cards in your deck (rounded down).DominionClick here for card image
Ghost Ship5 CoinAction - Attack+2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.SeasideClick here for card image
Gold6 CoinTreasure+3 Coins.Dominion & IntrigueClick here for card image
Golem4 Coin + 1 PotionActionReveal cards from your deck until you reveal 2 Action cards other than Golem Cards.
Discard the other cards, then play the Action cards in either order.
AlchemyClick here for card image
Goons6 CoinAction - Attack+1 Buy
+$2
Each other player discards down to 3 cards in hand.
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While this is in play, when you buy a card, +1 .
ProsperityClick here for card image
Governor5 CoinAction+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.
PromotionalClick here for card image
Grand Market6 CoinAction+1 Card
+1 Action
+1 Buy
+$2
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You can't buy this if you have any Copper in play.
ProsperityClick here for card image
Graverobber5 CoinActionChoose one: Gain a card from the trash costing from 3 Coin to 6 Coin, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Coin more than it.Dark AgesClick here for card image
Great Hall3 CoinAction - Victory1 Victory Point, +1 Card, +1 Action.IntrigueClick here for card image
Haggler5 CoinAction+2 Coins
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While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
HinterlandsClick here for card image
Hamlet2 CoinAction+1 Card
+1 Action
You may discard a card; If you do +1 Action.
You may discard a card; If you do +1 Buy
CornucopiaClick here for card image
Harem6 CoinTreasure - Victory2 Coins, 2 Victory Points.IntrigueClick here for card image
Harvest5 CoinActionReveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.CornucopiaClick here for card image
Haven2 CoinAction - Duration+1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.SeasideClick here for card image
Herald4+ CoinAction+1 Card
+1 Action
Reveal the top card of your deck. If it is an Action, play it.
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When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.
GuildsClick here for card image
Herbalist2 CoinAction+1 Buy
+1 Coin
When you discard this from play, you may put one of your Treasures from play on top of your deck.
AlchemyClick here for card image
Hermit2 CoinActionLook through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Coins.
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When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
Dark AgesClick here for card image
Highway5 CoinAction+1 Card
+1 Action
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While this is in play, cards cost $1 less, but not less than $0.
HinterlandsClick here for card image
Hoard6 CoinTreasureWorth 2 Coins.
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While this is in play, when you buy a Victory card, gain a Gold.
ProsperityClick here for card image
Horn of Plenty5 CoinTreasure0 Coins
When you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it’s a Victory card, trash this.
CornucopiaClick here for card image
Horse Traders4 CoinAction - Reaction+1 Buy
+3 Coin
Discard 2 Cards
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When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
CornucopiaClick here for card image
Hovel1 CoinReaction - ShelterWhen you buy a Victory card, you may trash this from your hand.Dark AgesClick here for card image
Hunting Grounds6 CoinAction+4 Cards
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When you trash this, gain a Duchy or 3 Estates.
Dark AgesClick here for card image
Hunting Party5 CoinAction+1 Card
+1 Action
Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t in a duplicate of one in your hand and discard the rest.
CornucopiaClick here for card image
Ill-Gotten Gains5 CoinTreasureWorth 1 Coin
When you play this, you may gain a Copper, putting it into your hand.
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When you gain this, each other player gains a Curse.
HinterlandsClick here for card image
Inn5 CoinAction+2 Cards
+2 Actions
Discard 2 cards.
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When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
HinterlandsClick here for card image
Ironmonger4 CoinAction+1 Card
+1 Action
Reveal the top card of your deck; you may discard it. Either way, if it is an...
Action card, +1 Action
Treasure card, +1 Coin
Victory card, +1 Card
Dark AgesClick here for card image
Ironworks4 CoinActionGain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.IntrigueClick here for card image
Island4 CoinAction - VictorySet aside this and another card from your hand. Return them to your deck at the end of the game.
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2 Victory Points
SeasideClick here for card image
Jack of All Trades4 CoinActionGain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
HinterlandsClick here for card image
Jester5 CoinAction - Attack+2 Coins
Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
CornucopiaClick here for card image
Journeyman5 CoinActionName a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.GuildsClick here for card image
Junk Dealer5 CoinAction+1 Card
+1 Action
+1 Coin
Trash a card from your hand.
Dark AgesClick here for card image
King’s Court7 CoinActionYou may choose an Action card in your hand. Play it three times.ProsperityClick here for card image
Knights5 CoinAction - Attack - KnightShuffle the Knight pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained.Dark AgesClick here for card image
Laboratory5 CoinAction+2 Cards, +1 Action.DominionClick here for card image
Library5 CoinActionDraw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.DominionClick here for card image
Lighthouse2 CoinAction - Duration+1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you.SeasideClick here for card image
Loan3 CoinTreasureWorth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
ProsperityClick here for card image
Lookout3 CoinAction+1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.SeasideClick here for card image
Madman0 Coin *Action+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This is not in the Supply)
Dark AgesClick here for card image
Mandarin5 CoinAction+3 coins
Put a card from your hand on top of your deck.
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When you gain this, put all Treasures you have in play on top of your deck in any order.
HinterlandsClick here for card image
Marauder4 CoinAction - Attack - LooterGain a Spoils from the Spoils pile. Each other player gains a Ruins.Dark AgesClick here for card image
Margrave5 CoinAction - Attack+3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.
HinterlandsClick here for card image
Market5 CoinAction+1 Card, +1 Action, +1 Buy, +1 Coin.DominionClick here for card image
Market Square3 CoinAction - Reaction+1 Card
+1 Action
+1 Buy
When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Dark AgesClick here for card image
Masquerade3 CoinAction+2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.IntrigueClick here for card image
Masterpiece3+ CoinTreasure+1 Coin
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When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
GuildsClick here for card image
Menagerie3 CoinAction+1 Action
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.
CornucopiaClick here for card image
Mercenary0 Coin *Action - AttackYou may trash 2 cards from your hand. If you do, +2 Cards, +2 Coin, and each other player discards down to 3 cards in hand.
(This is not in the Supply)
Dark AgesClick here for card image
Merchant Guild5 CoinAction+1 Buy
+1 Coin
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While this is in play, when you buy a card, take a Coin token.
GuildsClick here for card image
Merchant Ship5 CoinAction - DurationNow and at the start of your next turn: +2 Coins.SeasideClick here for card image
Militia4 CoinAction - Attack+2 Coins, Each other player discards down to 3 cards in his hand.DominionClick here for card image
Mine5 CoinActionTrash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.DominionClick here for card image
Mining Village4 CoinAction+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.IntrigueClick here for card image
Minion5 CoinAction - Attack+1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.IntrigueClick here for card image
Mint5 CoinActionYou may reveal a Treasure card from your hand. Gain a copy of it.
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When you buy this, trash all Treasures you have in play.
ProsperityClick here for card image
Moat2 CoinAction - Reaction+2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.DominionClick here for card image
Moneylender4 CoinActionTrash a Copper from your hand. If you do, +3 Coins.DominionClick here for card image
Monument4 CoinAction+$2; +1 ProsperityClick here for card image
Mountebank5 CoinAction - Attack+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
ProsperityClick here for card image
Mystic5 CoinAction+1 Action
+2 Coin
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand.
Dark AgesClick here for card image
Native Village2 CoinAction+2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.
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You may look at the cards on your mat at any time; return them to your deck at the end of the game.
SeasideClick here for card image
Navigator4 CoinAction+2 Coins, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.SeasideClick here for card image
Necropolis1 CoinAction - Shelter+2 ActionsDark AgesClick here for card image
Noble Brigand4 CoinAction - Attack+1 Coin
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
HinterlandsClick here for card image
Nobles6 CoinAction - Victory2 Victory Points, Choose one: +3 Cards, or +2 Actions.IntrigueClick here for card image
Nomad Camp4 CoinAction+1 Buy
+2 Coins
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When you gain this, put it on top of your deck.
HinterlandsClick here for card image
Oasis3 CoinAction+1 Card
+1 Action
+$1
Discard a card.
HinterlandsClick here for card image
Oracle3 CoinAction - AttackEach player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
HinterlandsClick here for card image
Outpost5 CoinAction - DurationYou only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.SeasideClick here for card image
Overgrown Estate1 CoinVictory - Shelter0 VP
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When you trash this, +1 Card.
Dark AgesClick here for card image
Pawn2 CoinActionChoose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different)IntrigueClick here for card image
Pearl Diver2 CoinAction+1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top.SeasideClick here for card image
Peddler8 CoinAction+1 Card; +1 Action; +1 Coin
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During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
ProsperityClick here for card image
Philosopher’'s Stone3 Coin +1 PotionTreasureWhen you play this, count your deck and discard pile.
Worth 1 Coin per 5 cards total between them (rounded down).
AlchemyClick here for card image
Pillage5 CoinAction - Attack - LooterTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose.
Gain two Spoils from the Spoils pile.
Dark AgesClick here for card image
Pirate Ship4 CoinAction - AttackChoose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you've taken with Pirate Ships this game.SeasideClick here for card image
Platinum9 CoinTreasure5 Coins.ProsperityClick here for card image
Plaza4 CoinAction+1 Card
+2 Actions
You may discard a Treasure card. If you do, take a Coin token.
GuildsClick here for card image
Poor House1 CoinAction+4 Coin
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coin.
Dark AgesClick here for card image
Possession6 Coin + 1 PotionActionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
AlchemyClick here for card image
Potion4 CoinTreasureWorth 1 Potion.AlchemyClick here for card image
Princess0 Coin *Action - Prize+1 Buy
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While this is in play, cards cost $2 less, but not less than $0.
(This is not in the Supply.)
CornucopiaClick here for card image
Procession4 CoinActionYou may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Coin more than it.Dark AgesClick here for card image
Province8 CoinVictory+6 Victory Points.Dominion & IntrigueClick here for card image
Quarry4 CoinTreasureWorth 1 Coin.
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While this is in play, Action cards cost $2 less, but not less than $0.
ProsperityClick here for card image
Rabble5 CoinAction - Attack+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
ProsperityClick here for card image
Rats4 CoinAction+1 Card
+1 Action
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
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When you trash this, +1 Card
Dark AgesClick here for card image
Rebuild5 CoinAction+1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Coin more than it.
Dark AgesClick here for card image
Remake4 CoinActionDo this twice: Trash a card from your hand then gain a card costing exactly 1 more than the trashed card.CornucopiaClick here for card image
Remodel4 CoinActionTrash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.DominionClick here for card image
Rogue5 CoinAction - Attack+2 Coin
If there are any cards in the trash costing from 3 coin to 6 Coin, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest.
Dark AgesClick here for card image
Royal Seal5 CoinTreasureWorth 2 Coins.
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While this is in play, when you gain a card, you may put that card on top of your deck.
ProsperityClick here for card image
Ruined Library0 Coin *Action - Ruins+1 CardDark AgesClick here for card image
Ruined Market0 Coin *Action - Ruins+1 BuyDark AgesClick here for card image
Ruined Village0 Coin *Action - Ruins+1 ActionDark AgesClick here for card image
Saboteur5 CoinAction - AttackEach other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.IntrigueClick here for card image
Sage3 CoinAction+1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coin or more. Put that card into your hand and discard the rest.
Dark AgesClick here for card image
Salvager4 CoinAction+1 Buy, Trash a card from your hand. +Coins equal to its cost.SeasideClick here for card image
Scavenger4 CoinAction+2 Coin
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Dark AgesClick here for card image
Scheme3 CoinAction+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
HinterlandsClick here for card image
Scout4 CoinAction+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.IntrigueClick here for card image
Scrying Pool2 Coin + 1 PotionAction - Attack+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action.
Put all of your revealed cards into your hand.
AlchemyClick here for card image
Sea Hag4 CoinAction - AttackEach other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.SeasideClick here for card image
Secret Chamber2 CoinAction - ReactionDiscard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.IntrigueClick here for card image
Shanty Town3 CoinAction+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.IntrigueClick here for card image
Silk Road4 CoinVictoryWorth 1 VP for every 4 Victory cards in your deck (round down).HinterlandsClick here for card image
Silver3 CoinTreasure+2 Coins.Dominion & IntrigueClick here for card image
Sir Bailey5 CoinAction - Attack - Knight+1 Card
+1 Action
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Sir Destry5 CoinAction - Attack - Knight+2 Cards
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Sir Martin4 CoinAction - Attack - Knight+2 Buys
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Sir Michael5 CoinAction - Attack - KnightEach other player discards down to 3 cards in hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
Dark AgesClick here for card image
Sir Vander5 CoinAction - Attack - KnightEach other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coin to 6 Coin, and discards the rest. If a Knight is trashed by this, trash this card.
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When you trash this, gain a Gold.
Dark AgesClick here for card image
Smithy4 CoinAction+3 Cards.DominionClick here for card image
Smugglers3 CoinActionGain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.SeasideClick here for card image
Soothsayer5 CoinAction - AttackGain a Gold.
Each other player gains a Curse. Each player who did draws a card.
GuildsClick here for card image
Spice Merchant4 CoinActionYou may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +$2 and +1 Buy.
HinterlandsClick here for card image
Spoils0 Coin *Treasure+3 Coin
When you play this, return it to the Spoils pile.
(This is not in the supply)
Dark AgesClick here for card image
Spy4 CoinAction - Attack+1 Card, +1 Action, Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce.DominionClick here for card image
Squire2 CoinAction+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
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When you trash this, gain an Attack card.
Dark AgesClick here for card image
Stables5 CoinActionYou may discard a Treasure. If you do, +3 Cards and +1 Action.HinterlandsClick here for card image
Stash5 CoinTreasureWorth 2 Coins. When you shuffle, you may put this anywhere in your deck.PromotionalClick here for card image
Steward3 CoinActionChoose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.IntrigueClick here for card image
Stonemason2+ CoinActionTrash a card from your hand. Gain 2 cards each costing less than it.
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When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
GuildsClick here for card image
Storeroom3 CoinAction+1 Buy
Discard any number of cards. +1 Card per card discarded.
Discard any number of cards. +1 Coin per card discarded the second time.
Dark AgesClick here for card image
Survivors0 Coin *Action - RuinsLook at the top two cards of your deck. Discard them or put them back in any order.Dark AgesClick here for card image
Swindler3 CoinAction - Attack+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.IntrigueClick here for card image
Tactician5 CoinAction - DurationDiscard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.SeasideClick here for card image
Talisman4 CoinTreasureWorth 1 Coin.
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While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
ProsperityClick here for card image
Taxman4 CoinAction - AttackYou may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.GuildsClick here for card image
Thief4 CoinAction - AttackEach other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.DominionClick here for card image
Throne Room4 CoinActionChoose an Action card in your hand. Play it twice.DominionClick here for card image
Torturer5 CoinAction - Attack+3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.IntrigueClick here for card image
Tournament4 CoinAction+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card +1 Coin.
CornucopiaClick here for card image
Trade Route3 CoinAction+1 Buy
+$1 per token on the Trade Route mat.
Trash a card from your hand.
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Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
ProsperityClick here for card image
Trader4 CoinAction - ReactionTrash a card from your hand. Gain a number of Silvers equal to its cost in coins.
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When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
HinterlandsClick here for card image
Trading Post5 CoinActionTrash 2 cards from your hand. If you do, gain a silver card; put it into your hand.IntrigueClick here for card image
Transmute0 Coin + 1 PotionActionTrash a card from your hand. If it is an...
Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
AlchemyClick here for card image
Treasure Map4 CoinActionTrash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.SeasideClick here for card image
Treasury5 CoinAction+1 Card, +1 Action, +1 Coin, When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.SeasideClick here for card image
Tribute5 CoinActionThe player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.IntrigueClick here for card image
Trusty Steed0 Coin *Action - PrizeChoose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile.
(This is not in the Supply.)
CornucopiaClick here for card image
Tunnel3 CoinVictory - ReactionWorth 2 VP
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When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
HinterlandsClick here for card image
University2 Coin + 1 PotionAction+2 Actions
You may gain an Action card costing up to 5 Coins.
AlchemyClick here for card image
Upgrade5 CoinAction+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.IntrigueClick here for card image
Urchin3 CoinAction - Attack+1 Card
+1 Action
Each other player discards down to 4 cards in hand.
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When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Dark AgesClick here for card image
Vagrant2 CoinAction+1 Card
+1 Action
Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.
Dark AgesClick here for card image
Vault5 CoinAction+2 Cards
Discard any number of cards. +$1 per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.
ProsperityClick here for card image
Venture5 CoinTreasureWorth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
ProsperityClick here for card image
Village3 CoinAction+1 Card, +2 Actions.DominionClick here for card image
Vineyard0 Coin + 1 PotionVictoryWorth 1 Victory for every 3 Action cards in your deck (rounded down).AlchemyClick here for card image
Walled Village4 CoinAction+1 Card
+2 Actions
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At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
PromotionalClick here for card image
Wandering Minstrel4 CoinAction+1 Card
+2 Actions
Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Dark AgesClick here for card image
Warehouse3 CoinAction+3 Card, +1 Action, Discard 3 cards.SeasideClick here for card image
Watchtower3 CoinAction - ReactionDraw until you have 6 cards in hand.
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When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
ProsperityClick here for card image
Wharf5 CoinAction - DurationNow and at the start of your next turn: +2 Cards, +1 Buy.SeasideClick here for card image
Wishing Well3 CoinAction+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.IntrigueClick here for card image
Witch5 CoinAction - Attack+2 Cards, Each other player gains a Curse card.DominionClick here for card image
Woodcutter3 CoinAction+1 Buy, +2 Coins.DominionClick here for card image
Worker’'s Village4 CoinAction+1 Card
+2 Actions
+1 Buy
ProsperityClick here for card image
Workshop3 CoinActionGain a card costing up to 4 Coins.DominionClick here for card image
Young Witch4 CoinAction - Attack+2 Cards
Discard 2 cards. Each other player may reveal a Bane card from his hand.
If he doesn’t, he gains a Curse.
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Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.
CornucopiaClick here for card image

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list of all dominion cardsDominion Cards: Conclusion

Be sure to check back often for new posts and updates.  Also, if you have a tip, suggestion, or correction, please do leave a comment!  Dominion is a truly magnificent game, probably one of the best ever created.  Its depth and breadth make it a fast favorite, and, once the basics are learned, there are millions upon millions of possible games that can be played when using all the Dominion cards for Kingdom selection!

Good luck, and happy gaming!

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