Dominion Hinterlands Cards List

dominion hinterlands cards listDominion Hinterlands is the seventh release in the Dominion game series. Dominion Hinterlands is an expansion-only set like Seaside, Alchemy, Prosperity, and Cornucopia before it. It is not a stand-alone version, so you’ll need to have either the original Dominion game or Dominion Intrigue to play a game with the Hinterlands box set. If you haven’t acquired one of the first two games, do so before getting the Hinterlands expansion! (or, you can buy the base-cards-only pack that lets you play any expansion as a stand-alone game)

With each expansion release, new themes have been added to expand game play and further add complexity, strategic options and interactions, and power to the overall experience. Hinterlands is a large expansion that adds 26 new cards and again makes significant additions to the overall Dominion game. The main new theme you will introduce into your game experience when you buy this expansion is cards that carry an effect or provide additional value when purchased or otherwise gained.

Due to the fact that the additional value or effect that occurs often involves gaining additional cards, buying Dominion Hinterlands increases strategic endgame opportunities.  By causing more cards to be gained, card piles tend to be diminished more rapidly when Dominion Hinterlands cards are in play.  The result of such pile diminishing is that games more often end by the depletion of three card stacks instead of the purchase of all the Provinces or Colonies.  This nuance allows for the cunning Dominion player to effectively shift strategies mid-game to take advantage of subtle mistakes made by his opponent…if he realizes it, that is!

 

Dominion Hinterlands Cards

In the table below, you will find the data you need to learn about the Dominion Hinterlands game cards. This site is updated regularly with strategy posts and other helpful information. As information specific to the cards below is added, the name of the card will be linked so that clicking on the name of the card will take you to more detailed strategy regarding how to deploy that card effectively during game play. Also, larger Dominion Hinterlands card images can be viewed by clicking the icon for each card in the table. The table is sortable as well; just click the header to sort the table by that column, either ascending or descending.

Dominion Hinterlands Card List

CardCostCard TypeFunction / RulesImage
Crossroads$2ActionReveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
dominion hinterlands cards crossroads
Duchess$2Action+2 Coins
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
----------
In games using this, when you gain a Duchy, you may gain a Duchess.
dominion hinterlands cards duchess
Fool's Gold$2Treasure - ReactionIf this is the first time you played a Fool's Gold this turn, this is worth 1 coin, otherwise it's worth 4 coins.
----------
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
dominion hinterlands cards fool's gold
Develop$3ActionTrash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.dominion hinterlands cards list develop
Oasis$3Action+1 Card
+1 Action
+$1
Discard a card.
dominion hinterlands cards list oasis
Oracle$3Action - AttackEach player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
dominion hinterlands cards list oracle
Scheme$3Action+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
dominion hinterlands card list scheme
Tunnel$3Victory - ReactionWorth 2 VP
----------
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
dominion hinterlands card list tunnel
Jack of All Trades$4ActionGain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
dominion hinterlands card list jack of all trades
Noble Brigand$4Action - Attack+1 Coin
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
dominion hinterlands card noble brigand
Nomad Camp$4Action+1 Buy
+2 Coins
----------
When you gain this, put it on top of your deck.
dominion hinterlands card nomad camp
Silk Road$4VictoryWorth 1 VP for every 4 Victory cards in your deck (round down).dominion hinterlands card silk road
Spice Merchant$4ActionYou may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +$2 and +1 Buy.
dominion hinterlands spice merchant
Trader$4Action - ReactionTrash a card from your hand. Gain a number of Silvers equal to its cost in coins.
----------
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
dominion hinterlands trader
Cache$5TreasureWorth 3 Coins
----------
When you gain this, gain two Coppers.
dominion hinterlands cache
Cartographer$5Action+1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
dominion hinterlands cartographer
Embassy$5Action+5 Cards
Discard 3 cards.
----------
When you gain this, each other player gains a Silver.
hinterlands cards embassy
Haggler$5Action+2 Coins
----------
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
hinterlands cards haggler
Highway$5Action+1 Card
+1 Action
----------
While this is in play, cards cost $1 less, but not less than $0.
hinterlands cards highway
Ill-Gotten Gains$5TreasureWorth 1 Coin
When you play this, you may gain a Copper, putting it into your hand.
----------
When you gain this, each other player gains a Curse.
hinterlands cards ill-gotten gains
Inn$5Action+2 Cards
+2 Actions
Discard 2 cards.
----------
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
dominion game cards inn
Mandarin$5Action+3 coins
Put a card from your hand on top of your deck.
----------
When you gain this, put all Treasures you have in play on top of your deck in any order.
dominion game cards mandarin
Margrave$5Action - Attack+3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.
dominion game cards margrave
Stables$5ActionYou may discard a Treasure. If you do, +3 Cards and +1 Action.dominion cards stables
Border Village$6Action+1 Card
+2 Actions
----------
When you gain this, gain a card costing less than this.
how to play dominion strategy
Farmland$6Victory2 VP
----------
When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
dominion cards farmland

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Dominion Hinterlands Cards List: Conclusion

The Dominion Hinterlands expansion game brings significant new strategic options to the overall game by facilitating new endgame strategies and increasing deck size and variability more quickly than usual when the card-gain actions are employed. If you have landed here as someone new to the game, be sure to check out the primer on How to Play Dominion. As new strategy articles are written, they will appear in the Dominion Strategy section. But, don’t get caught up too much in the minutia – keep playing and having fun!

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